#procgen

Live, measured metrics for the hashtag #procgen from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.

hashtag.org network · sponsored

Own #procgen

This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.

$240.06/ year · 7-character #name
Claim #procgen — $240.06/yr→Buy on hashtag.space (web3)
card via hashtag.org · tokens via hashtag.space
61
Uses / 7 days
Mastodon
18
Accounts / 7 days
Mastodon
40
Recent posts
Mastodon
~0.4/hr
Recent pace
Mastodon · last 40
2.6
Avg reactions / post
Mastodon · last 40
—
Reddit posts / month
Reddit search
—
Open-web mentions
hashtag.org Firehose

Day-by-day usage

measured · mas.to (Mastodon public tags API) · fetched 2026-11-09 03:54 UTC
9
11-03
9
11-04
10
11-05
9
11-06
12
11-07
10
11-08
2
11-09

61 uses by 18 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.

Related hashtags

measured · mas.to (Mastodon public search API) · fetched 2026-11-09 03:54 UTC

Live pulse

measured · mas.to (Mastodon tag timeline) · fetched 2026-11-09 03:54 UTC

Everything below is measured over the latest 40 public posts (spanning ~93 hours).

Posting hours (UTC) — busiest: 18:00

00:0012:0023:00

Languages: English (40)

Avg boosts / post: 1.6

Top of the latest posts

  • picking up this dev thread almost 10 months later. i have done the first crude pass on implementing water blocks, which is why i went through the rigamarole of adding order independent transparency in the first place :| and as a reminder yo

    Eniko Fox@eniko@mastodon.gamedev.place♥ 59↻ 212026-11-08 09:24 UTCView post →
  • A peek inside one of my comparison screenshots folders #ProcGen #GameDev #IndieDev

    Rune Skovbo Johansen@runevision@mastodon.gamedev.place♥ 45↻ 142026-11-07 10:46 UTCView post →
  • #hashAmatic #squares #🔲 #ProcGen #art #botArt

    Hash-A-Matic 🤖@hashamatic@crmbl.uk♥ 0↻ 12026-11-09 03:14 UTCView post →

What “procgen” means

Wikipedia

In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated content and algorithms coupled with computer-generated randomness and processing power. In computer graphics, it is commonly used to create textures and 3D models. In video games, it is used to automatically create large amounts of content in a game. Depending on the implementation, advantages of procedural generation can include smaller file

“Procedural generation” on Wikipedia (CC BY-SA) →

#procgen across platforms

every network with a public tag surface

Follow #procgen straight to each platform’s own tag page. Where a platform publishes open data we measure it above; the rest lock their numbers behind paid APIs, so we link rather than guess.

Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/procgen