#machinegames
Live, measured metrics for the hashtag #machinegames from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #machinegames
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-11-09 01:29 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-11-09 01:29 UTCLive pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-11-09 01:29 UTCEverything below is measured over the latest 40 public posts (spanning ~14780 hours).
Posting hours (UTC) — busiest: 17:00
Languages: English (26) · German (6) · Spanish (3) · Chinese (Taiwan) (1) · French (1) · Italian (1)
Avg boosts / post: 0.2
Top of the latest posts
Diz o que vais jogar neste fim de semana https://web.brid.gy/r/https://www.eurogamer.pt/diz-o-que-vais-jogar-neste-fim-de-semana-134
Dawn of the Machine – A Brand-New Quake Episode! In a bit of highly exciting news, Bethesda Softworks (owned by Microsoft) and id Software announced a brand-new expansion for one of id Software's finest titles, Quake (1996: MS-DOS and Windo
Doomfan1's Hangout@doomfan1.wordpress.com@doomfan1.wordpress.com♥ 0↻ 52026-08-07 14:57 UTCView post →Quake: Dawn of the Machine Wow, 30 years. Part of that seems to have whizzed by, and it has been a long while since I last played Quake. I always hated the hellish look, but the technology was irresistible–a(...) #gaming #idsoftware #machin
What “machinegames” means
WikipediaMachineGames Sweden AB is a Swedish video game developer based in Uppsala. The studio was founded in 2009 by seven former employees of Starbreeze Studios, including founder Magnus Högdahl. After unsuccessfully pitching game ideas to several publishers, MachineGames agreed with Bethesda Softworks to develop an entry in the Wolfenstein series in July 2010 and was acquired by Bethesda's parent company, ZeniMax Media, in November. In the Wolfenstein series, MachineGames developed The New Order (2014
“MachineGames” on Wikipedia (CC BY-SA) →#machinegames across platforms
every network with a public tag surfaceFollow #machinegames straight to each platform’s own tag page. Where a platform publishes open data we measure it above; the rest lock their numbers behind paid APIs, so we link rather than guess.
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/machinegames